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Terra Branford
Terra
Final Fantasy VI

Voice Actress

Yukari Fukui/Natalie Lander

Concept

Magic Master (Japanese) / Esperkin (English)

Portraits

Terra PortraitEmerald Locks Portrait


A girl blessed - or cursed - with both the power of espers and incredible magic. Her attacks are generally magic in nature, but she can strike an enemy with both long and short-range blows. In the original game, she was manipulated by the Gestahlian Empire to take advantage of her magical powers. She escaped the Empire's control after telepathically communicating with an esper in the mining city of Narshe, and joined a rebel faction known as the Returners. This ultimately marked the beginning of a long battle to save their world.

How to Unlock Edit

As a heroine for Cosmos, Terra is unlocked from the beginning.



AppearanceEdit

Terra's appearance is taken straight from art drawn by Amano. She appears as a delicate young woman with with fair skin, indigo eyes, and curly blonde hair. She wears a shoulderless red dress, long red gloves with floral patterns, a pink sash around her waist, red boots, and white tights. Like the others, she wears a flowing cape, hers a bright pink. Unlike the others, she doesn't wear any kind of armor on her body.

Alternate Look Edit

  • Emerald Locks - For 300PP, Terra's hair color changes to green much like her original sprite. The top of
    Terra Alts Costumes

    Terras Alt Costumes

    her cloak is colored purple to replicate the shoulder pads from said sprite and it loses it's floral pattern. She also is not wearing tights and her dress and shoes are a deeper shade of red.
  • Narshean Princess - In Dissidia 012, Terra gains a new costume based directly off of another of her concepts drawn by Amano, replacing her red with shades of blue, a vest, translucent sleeves, bare legs and a winged shoulder pad. Her EX Mode is recolored to a green tint.

Abilities Edit

Terra's fighting style is known as Esperkin. Her attacks consist of different elemental magic spells. She can strike at any range, giving her an advantage against her opponents. Her attacks in Chase sequences are physical, hitting with her sword instead of a magic spell.

Bravery AttacksEdit

Name Type Damage Type Priority Special Effect(s) CP (Mastered) AP Level Obtained Visual
Fire (English)
ファイア (Japanese)
Ground Magical Ranged Low Chase 20 (10) 120 1 Terra Fire
Create a small burst of flames that crawls along the ground towards the opponent, launching them into the air if it connects.
Blizzard Combo (ground) (English)
ブリザラコンボ(地上)(Japanese)
Ground Magical Melee Low Wall Rush 30 (15) 180 1 Terra Blizzard Combo
Spin forward while striking the opponent with ice, then hit twice more and knock them away.
Blizzara (ground) (English)
ブリザラ(地上)(Japanese)
Ground Magical Ranged Low Magic Block
Wall Rush
30 (15) 180 3 Terra Blizzara
Fire a large piece of ice. If it hits, it will split into smaller pieces that send the opponent flying.
Graviga (English)
グラビガ (Japanese)
Ground Magical Unblockable Absorb
Wall Rush
30 (15) 180 23 Terra Graviga
Create a sphere of dark energy that hovers above the opponent before descending and slamming them to the ground. Can move while casting.
Meteor (English)
メテオ (Japanese)
Ground Magical Ranged Low None 30 (15) 180 29 Terra Meteor
Showers the opponent with small meteors that stun them.
Blizzara (midair) (English)
ブリザラ(空中) (Japanese)
Aerial Magical Ranged Low Magic Block
Wall Rush
30 (15) 140 1 Terra Blizzara
Fire a large piece of ice. If it hits, it will split into smaller pieces that send the opponent flying.
Thundara (English)
ザンダラ (Japanese)
Aerial Magical Ranged Low None 20 (10) 90 1 Terra Thundara
Summon four columns of lightning bolts that form around the opponent then converge on them.
Blizzard Combo (midair) (English)
ブリザラコンボ(空中)(Japanese)
Aerial Magical Melee Low Wall Rush 30 (15) 140 6 Terra Blizzard Combo
Spin forward while striking the opponent with ice, then hit twice more and knock them away.
Holy (English)
ホーリー (Japanese)
Aerial Magical Ranged Low Chase 20 (10) 140 10 Terra Holy
Conjure five orbs of light that home in on the opponent.
Holy Combo (English)
ホーリーコンボ (Japanese)
Aerial Magical Ranged Low Chase (if not followed up with flare balls) 30 (15) 200 19 Terra Holy Combo
Similar to Holy, however the circle button can be pressed when prompted to initiate a Chase sequence to alternatively follow up the orbs of light with five consecutive flare balls.

HP AttacksEdit

Name Type Damage Type Priority Special Effect(s) CP (Mastered) AP Level Obtained Visual
Flood (English)
フラッド (Japanese)
Ground Magical Unblockable None 40 (20) 180 1 Terra Flood
Summon three blasts of water from underneath the opponent with a slight delay between the first and second blasts.
Tornado (ground) (English)
トルネ(地上)(Japanese)
Ground Magical Melee High Absorb
Wall Rush
40 (20) 180 14 Terra Tornado
Summon three tornadoes that spin around Terra and converge into one larger one. Deflects attacks.
Tornado (midair) (English)
トルネ(空中)(Japanese)
Aerial Magical Melee High Absorb
Wall Rush
40 (20) 180 1 Terra Tornado
Summon three tornadoes that spin around Terra and converge into one larger one. Deflects attacks.
Meltdown (English)
メルトン (Japanese)
Aerial Magical Ranged High Wall Rush 40 (20) 300 38 Terra Meltdown 1
Terra Meltdown 2
Terra Meltdown 3
This HP attack has three different forms depending on how long the square button is pressed for (when not in EX Mode) or depending on the combination of the square button and the analog stick (when in EX Mode):
Form 1 - Shoot a small fireball forward quickly. It has low range but high speed. When not in EX Mode, this form is triggered when there is either no charge or when the charge ends before Terra's hands glow blue and she says "with this power". When in EX Mode, this form is triggered by pushing the square button and moving the analog stick towards the opponent.
Form 2 - Shoot a medium-sized fireball that slowly accelerates and homes in on the opponent. It has medium range and medium speed, but has strong homing. When not in EX Mode, this form is triggered when the charge ends within the time that Terra's hands glow blue and she says "with this power". When in EX Mode, this form is triggered by pushing the square button and moving the analog stick away from the opponent.
Form 3 - Shoot a large fireball that bounces off walls and obstacles. It has long range and high speed, but has poor homing. When not in EX Mode, this form is triggered when the charge ends after Terra's hands glow blue and she says "with this power". When in EX Mode, this form is triggered by pushing the square button alone.

Bravery to HP AttacksEdit

Name Type Damage Type Priority Special Effect(s) CP (Mastered) AP Chained From Visual
Ultima (English)
アルテマ (Japanese)
Aerial Magical Unblockable Wall Rush 40 (20) 300 Holy Combo Terra Ultima
Conjure a spherical field of energy around the opponent that hits them multiple times and then explodes. In EX Mode, the field of energy can either collapse and expand a second time to do additional Bravery damage (by holding the square button) or can create a second field of energy after the first explodes to deal HP damage twice (by not holding the square button or by pressing it twice consecutively).

Useful TipsEdit

Terra works best in mid-range and airborne because of her lack of close range techniques, large charge up times(such as Meltdown which renders her helpless during it) and because her stronger attacks being available only in air. However, if you stray too far from the opponent, you'll find that her attacks will not reach him except for Holy, which slows down after a period of chasing. Always keep Blizzara(Combo[Aerial Recommended]) in her arsenal as it's her ONLY melee attack, which can be used to push enemies away because of it's large knock back distance if they get too close.

Most of her HP attacks crush defenses, and one of her best moves would be her Tornado attack which surrounds herself with three rotating tornados which are able to protect her from all bravery and HP attacks, especially all the projectile-type attacks and deflect them towards the aggressor. Tornado also defends against some melee HP attacks, such as Cloud's Braver and Squall's Rough Divide, which causes both sides to stagger for a moment(as when dashing into each other). Not to mention, her Tornado spell gives off a warning sign and makes the approaching enemy back off, but use sparingly as it has a period of vulnerability right after the three tornadoes form into one.

Charging Meltdown to it's second phase, where it moves at a moderate speed and homes strongly, then using Holy right after the Meltdown connects a hit, will allow you to instantly trigger the Flare Combo even if the Holy attacks don't connect, allowing you to chain to her other HP attack, Ultima if any of the Flare hits. This allows you to deal massive damage bravery and HP wise, however, do be warned that it does not always work. Note that Meltdown deals damage if enemies are caught in it's explosion even if they were not hit by the fireball itself, meaning it's first and second stage can hit enemies with strong blocks(such as Exdeath and Cloud of Darkness), however the third stage will just bounce off their block as though it was a wall.

Her Meteor move is also extremely useful with her HP attack Flood. Use Meteor on the enemy and if any of the final few Meteors hit him, instantly use Flood and it'll hit most of the time because of the [Feint] status. Meltdown is also very helpful in small and limited maps, such as Pandaemonium and Kefka's Tower, where if charged to it's maximum, will cause the giant fireball to rocket and ricochet around the room giving it more chances to hit the enemy.

During EX-Mode, Graviga can also be cast twice consecutively without the requirement to re-do the cast time for the second cast, and this can be done over and over dealing massive damage as long as enemy is hit by the first Graviga.

Terra's play style is known as the Esperkin, where her spells are always targeted on the enemy as long as they're in range. Even if the enemy is out of sight or behind walls, most of her spells will still hit the enemy, giving Terra a big advantage in maps with many walls to hide behind. Spells such as Meteor, Graviga, Thundaga, Flood will hit as long as in range.

Ex-ModeEdit

Dissidia Tina Branford ex

Terra's EX Form

Trance - Terra morphs into her Esper form. Her clothes are discarded and goes fully nude. Her body is transformed completely, covered from head to toe in short, mauve-colored fur with her hair blooming out wildly. Her hands and feet gain yellow colored claws and talons.

Ex-BurstEdit

Riot Blade - After attacking with Blizzara, Terra charges energy into her arms. The player must repeatedly press the D-pad Left and the O button to raise the gauges on the left and right. Success has Terra spin around and whip her arms to fire several crescent-shaped blades of energy at the opponent. Failing has Terra fire less blades.

Ex-BonusEdit

  • Regen - Vigor and stamina recover little by little, restoring HP.
  • Glide - (Activate by holding X in midair) Uses the esper power hidden within to move freely through the air.
  • Chainspell - (Cast, then press circle or square to activate) Embraces the spirit of a magus to raise magical power and cast the same spell again.

EquipmentEdit

Initial Universal EquipmentEdit

Weapons Hand Armor Head Armor Body Armor
Swords No Spears No Thrown No Parrying No Hats Yes Clothing Yes
Daggers Yes Axes No Grappling No Shields No Hairpins Yes Robes Yes
Greatswords No Rods Yes Instruments No Bangles Yes Helms No Light Armor No
Katanas No Staves Yes Machines No Gauntlets No Ribbons Yes Heavy Armor No

Exclusive WeaponsEdit

Name Level Needed to Use Stats Effect(s) Obtained
Chain Flail (English)
チェインフレイル (Japanese)
50 BRV +26
ATK +35
Magic Defense +30%. Trade: 15460 gil, Healing Staff, Thorny Lumber x3, Amplification Shard x2
Morning Star (English)
モーニングスター (Japanese)
92 BRV +38
ATK +62
Magic Defense +40%. Trade: 29570 gil, Chain Flail, Revival Tree x5, Amplification Crystal x3
Maduin's Horn (English)
マディンの角 (Japanese)
100 BRV +40
ATK +67
Magic Defense +50%.
Minor Anti-EX Effect.
Trade: 31920 gil, Morning Star, Veiled Magic x5, Amplification Orb x5
Cg 02

Naming ControversyEdit

There is much debate between the name Tina Branford and Terra Branford among the community. While Tina Branford was Tina/Terra's original name in the Japanese release of Final Fantasy VI, her name was translated into Terra Branford by Ted Woolsey in the western release of Final Fantasy VI.

Several other cases also include Cain/Kain Highwind, Frioniel/Firion, Butz/Bartz Klauser and to some extent, Aeris/Aerith Gainsborough.

TriviaEdit

  • Terra's board piece depicts her in a different pose, unlike the rest of the heroes, who possess the same pose shown on their artwork.
  • Terra is the only Warrior of Cosmos who can glide

See alsoEdit

Category:Character

Characters
Introduced in Dissidia Final Fantasy (2008)
Warrior of Light · Garland · Firion · The Emperor · Onion Knight · Cloud of Darkness · Cecil Harvey · Golbez · Bartz Klauser · Exdeath · Terra Branford · Kefka Palazzo · Cloud Strife · Sephiroth · Squall Leonhart · Ultimecia · Zidane Tribal · Kuja · Tidus · Jecht · Shantotto · Gabranth · Cosmos · Chaos · Cid of the Lufaine · Shinryu
Introduced in Dissidia 012 Final Fantasy
Kain Highwind · Gilgamesh · Tifa Lockhart · Aerith Gainsborough · Laguna Loire · Yuna · Prishe · Vaan · Lightning · Feral Chaos
Introduced in Dissidia Final Fantasy (2015)
Y'shtola · Ramza Beoulve · Ace · Materia · Spiritus
Introduced in Dissidia Final Fantasy Opera Omnia
Edge Geraldine · Yang Fang Leiden · Shadow · Yuffie Kisaragi · Seifer Almasy · Raijin · Fujin · Vivi Ornitier · Adelbert Steiner · Seymour Guado · Penelo · Hope Estheim · Sazh Katzroy · Yda · Rem Tokimiya · King

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